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Alpha Centauri Wiki
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==Human factions== The human factions of Planet are not divided by race, language or place of ancestral origin. Instead, each faction is guided by the vision of its leader. These visions, in turn, give each faction a unique set of advantages and disadvantages. By comparing the strengths of your faction to the parameters of a customized planet, you can either give yourself an edge against the other factions, or set yourself a unique challenge to overcome. Human factions enjoy the full ''Alpha Centauri'' experience with full diplomacy, including the [[Planetary Council]] and all Victory options. {|class="wikitable mw-collapsible" style="width:100%" |+ Basic breakdown ! rowspan="2" | Name ! rowspan="2" | Starting [[technology]] ! colspan="3" | [[Social engineering]] ! rowspan="2" | Faction modifiers ! rowspan="2" | Base bonuses ! rowspan="2" | Unit bonuses |- !Modifiers !Banned choices !Other |- !{{ficon|angels3.png|The Data Angels}} | [[Information Networks]]<br />[[Planetary Networks]] | * +2 [[PROBE]] *-1 [[POLICE]] |Power (values) | | *Gain any tech known to 3 other factions with whom Angels have infiltration | *Free [[covert ops center]] with discovery of [[Pre-Sentient Algorithms]] | *-25% cost to [[probe team]] actions |- !{{ficon|believe3.png |The Lord's Believers}} |[[Social Psych]] | *+1 [[PROBE]] *+2 [[SUPPORT]] *-2 [[RESEARCH]] *-1 [[PLANET]] |Knowledge (values) | | *Accumulates NO research points until MY 2110. | | *+25% Bonus when attacking enemies. |- !{{ficon|cyborg3.png|The Cybernetic Consciousness}} |[[Information Networks]]<br />[[Applied Physics]] | *+2 [[RESEARCH]] *+2 [[EFFICIENCY]] *-1 [[GROWTH]] |Fundamentalist (politics) |No Cybernetic penalty (future society) | *Can steal technology when capturing a base | | |- !{{ficon|drone3.png|The Free Drones}} | [[Industrial Base]] | *+2 [[Social engineering|INDUSTRY]] *-2 [[Social engineering|RESEARCH]] |Green (economics) | | *Revolting bases have a 75% chance to join drones | *-1 DRONES in every base | |- !{{ficon|fungboy3.png|The Cult of Planet}} |[[Centauri Ecology]]<br />[[Social Psych]] | *+2 [[PLANET]]: *-1 [[INDUSTRY]] *-1 [[ECON]] |Wealth (values) | | | * Free [[brood pit]] with discovery of [[Centauri Genetics]] | *[[Mind Worms]] do double police duty |- !{{ficon|Gaians3.png|Gaia's Stepdaughters}} |[[Centauri Ecology]] | *+1 [[PLANET]] *+2 [[EFFICIENCY]] *-1 [[MORALE]] *-1 [[POLICE]] |Free Market (economics) | | | *+1 [[Nutrients]] in fungus squares | |- !{{ficon|hive3.png|Human Hive}} | [[Doctrine: Loyalty]] | *+1 [[GROWTH]] *+1 [[INDUSTRY]] *-2 [[ECONOMY]] |Democratic (politics) | | | *Underground bunkers: Free [[perimeter defense]] at each base | |- !{{ficon|morgan3.png|Morgan Industries}} | [[Industrial Base]] | *+1 [[ECONOMY]] *-1 [[SUPPORT]] *[[Commerce]] bonus increases value of treaties, pacts, loans |Planned (economics) | | *Begins with 100 extra energy credits. | *Need [[hab complex]] for bases to exceed size 4 | |- !{{ficon|peace3.png|Peacekeeping Forces}} | [[Biogenetics]] | *-1 [[EFFICIENCY]] |Police State (politics) | | *Receives DOUBLE votes in elections for [[Planetary Governor]] and Supreme Leader. | *+1 TALENT per every four citizens *May exceed [[hab complex]] population requirements by 2. | |- !{{ficon|pirates3.png|Nautilus Pirates}} | [[Doctrine: Mobility]]<br />[[Doctrine: Flexibility]] | *-1 [[EFFICIENCY]] *-1 [[GROWTH]] | | | | *Free [[naval yard]] with discovery of [[Doctrine: Initiative]] *Enhancements may be built in ocean and trench squares with the discovery of [[Advanced Ecological Engineering]] *Bonus mineral from ocean shelf squares | *Sea [[colony pod]] & sea [[former]] prototypes FREE *Marine Detachment ability FREE to all naval combat units upon discovery of [[Adaptive Doctrine]] |- !{{ficon|spartans3.png|Spartan Federation}} |[[Doctrine: Mobility]] | *+2 [[MORALE]] *+1 [[POLICE]] *-1 [[INDUSTRY]] |Wealth (values) | | | | *Prototype units do not cost extra minerals. |- !{{ficon|univ3.png|University of Planet}} |[[Information Networks]] | *+2 [[RESEARCH]] *-2 [[PROBE]] | | | *One BONUS TECH at beginning of game | *Extra DRONE for every four citizens *Free [[Network node]] at every base | |- |} {|class="wikitable mw-collapsible mw-collapsed" style="width:100%" |+ Breakdown with rationale ! Name ! Starting [[technology]] ! [[Social engineering]] modifiers ! Faction bonuses ! Base bonuses ! Unit bonuses |- !{{ficon|angels3.png|The Data Angels}} | [[Information Networks]]<br/>[[Planetary Networks]] | * +2 [[PROBE]]: Highly motivated computer specialists *-1 [[POLICE]]: Decentralized, difficult to control *May not make Power choice in [[social engineering]]. | *Gain any tech known to 3 other factions with whom Angels have infiltration: Wide-ranging covert activities | *Free [[covert ops center]] with discovery of [[Pre-Sentient Algorithms]] | *-25% cost to [[probe team]] actions: Skilled at network access and control |- !{{ficon|believe3.png |The Lord's Believers}} |[[Social Psych]] | *+1 [[PROBE]]: Devout believers difficult to brainwash *+2 [[SUPPORT]]: Citizens eager to defend faith *-2 [[RESEARCH]]: Suspicious of secular science *-1 [[PLANET]]: Believe Planet is their promised land *May not use Knowledge value in [[social engineering]]. | *Accumulates NO research points until MY 2110. | | *+25% Bonus when attacking enemies, from strength of convictions. |- !{{ficon|cyborg3.png|The Cybernetic Consciousness}} |[[Information Networks]]<br/>[[Applied Physics]] | *+2 [[RESEARCH]]: Human research abilities enhanced by algorithmic control *+2 [[EFFICIENCY]]: Cybernetic biologicals extremely efficient *-1 [[GROWTH]]: Humans 'possessed by an algorithm' find reproduction awkward *Impunity to CYBERNETIC penalty: Cybernetic social choice is 'rational' and not dissented by citizens *May not make Fundamentalist choice in [[social engineering]] | *Can steal technology when capturing a base | | |- !{{ficon|drone3.png|The Free Drones}} | [[Industrial Base]] | *+2 INDUSTRY: Excellent craftsmen and skilled workers *-2 RESEARCH: Emphasis on productivity instead of 'blue-sky' research *May not use Green economics in [[social engineering]]. | *Revolting bases have a 75% chance to join drones: Offer a workingman's paradise | *-1 DRONES in every base: Working for common good reduces discontent | |- !{{ficon|fungboy3.png|The Cult of Planet}} |[[Centauri Ecology]]<br/>[[Social Psych]] | *+2 [[PLANET]]: Devoted to promoting native growth *-1 [[INDUSTRY]]: Reluctant to pollute environment *-1 [[ECON]]: Disinterested in wealth and its trappings *May not make Wealth choice in [[social engineering]] | | *Free [[brood pit]] with discovery of [[Centauri Genetics]] | *[[Mind Worms]] do double police duty: Fear and reverence for native life |- !{{ficon|Gaians3.png|Gaia's Stepdaughters}} |[[Centauri Ecology]] | *+1 [[PLANET]]: Environmental safeguards; can capture mindworms *+2 [[EFFICIENCY]]: Experience with life systems & recycling *-1 [[MORALE]]: Pacifist tendencies *-1 [[POLICE]]: Freedom loving *May not use Free Market economics in [[social engineering]] | | *+1 [[Nutrients]] in fungus squares | |- !{{ficon|hive3.png|Human Hive}} | [[Doctrine: Loyalty]] | *+1 [[GROWTH]]: Rapid population growth *+1 [[INDUSTRY]]: Brutal serfdom *-2 [[ECONOMY]]: Little political freedom *May not use Democratic politics in [[social engineering]] | | *Underground bunkers: Free [[perimeter defense]] at each base | |- !{{ficon|morgan3.png|Morgan Industries}} | [[Industrial Base]] | *+1 [[ECONOMY]]: Industrial conglomerate *-1 [[SUPPORT]]: Followers have expensive tastes *[[Commerce]] bonus increases value of treaties, pacts, loans *May not use Planned Economics in [[social engineering]] | *Begins with 100 extra energy credits. | *Need [[hab complex]] for bases to exceed size 4: Creature comforts at a premium | |- !{{ficon|peace3.png|Peacekeeping Forces}} | [[Biogenetics]] | *-1 [[EFFICIENCY]]: U.N. style bureaucracy *May not use Police State politics in [[social engineering]] | *Receives DOUBLE votes in elections for [[Planetary Governor]] and Supreme Leader. | *Extra TALENT for every four citizens: Attracts intellectual elite *May exceed [[hab complex]] population requirements by 2. | |- !{{ficon|pirates3.png|Nautilus Pirates}} | [[Doctrine: Mobility]]<br/>[[Doctrine: Flexibility]] | *-1 [[EFFICIENCY]] Individualistic mentality opposed to central organization *-1 [[GROWTH]] Culture does not place high emphasis on family | | *Free [[naval yard]] with discovery of [[Doctrine: Initiative]]: Skilled shipwrights *Enhancements may be built in ocean and trench squares with the discovery of [[Advanced Ecological Engineering]]: Trained for life at sea *Bonus mineral from ocean shelf squares: Culture and technology adapted for the ocean | *Sea [[colony pod]] & sea [[former]] prototypes FREE: Advanced oceanic technology *Marine Detachment ability FREE to all naval combat units upon discovery of [[Adaptive Doctrine]] |- !{{ficon|spartans3.png|Spartan Federation}} |[[Doctrine: Mobility]] | *+2 [[MORALE]]: Well-armed survivalist movement *+1 [[POLICE]]: Highly disciplined followers *-1 [[INDUSTRY]]: Extravagant weapons are costly *May not use Wealth value in [[social engineering]]. | | | *Prototype units do not cost extra minerals. |- !{{ficon|univ3.png|University of Planet}} |[[Information Networks]] | *+2 [[RESEARCH]]: Brilliant research *-2 [[PROBE]]: Academic networks vulnerable to infiltration | *One BONUS TECH at beginning of game | *Extra DRONE for every four citizens (lack of ethics) *Free [[Network node]] at every base | |- |}
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