Special abilities modify your units by providing various bonuses to their offensive and defensive capabilities.
List of equipment[ | ]
Name | Prerequisite | Defense | Cost modifier |
---|---|---|---|
Super former | Terraform rate doubled | +25% base cost | |
Deep radar | Sees 2 spaces | +25% base cost (land units only) | |
Cloaking device | Invisible; Ignores ZOCs | +25% base cost | |
Amphibious pods | Attacks from ship | +25% base cost | |
Drop pods | Makes air drops | +50% base cost | |
Air superiority | Attacks air units | +25% base cost | |
Deep pressure hull | Operates underwater | +25% base cost | |
Carrier deck | Mobile Airbase | +25% base cost | |
AAA tracking | x2 vs. air attacks | +25% base cost | |
Polymorphic encryption | x2 cost to subvert | +25% base cost | |
Fungicide tanks | Clear fungus at double speed | +25% base cost | |
High morale | Gains morale upgrade | +25% base cost | |
Heavy artillery | Bombards | Cost increase: (Armor + Speed * 25) % | |
Clean reactor | Requires no support | +50% base cost | |
Blink displacer | Bypass base defenses | +25% base cost | |
Nerve gas pods | Can +50% offense (Atrocity) | +25% base cost | |
Repair bay | Repairs ground units on board | +25% base cost | |
Non-lethal methods | x2 Police powers | +25% base cost | |
Soporific gas pods | -2 Enemy morale vs. non-native | +25% base cost | |
Dissociative wave | Fizzles special abilities | +50% base cost | |
Marine detachment | Capture enemy ships | +25% base cost | |
Fuel nanocells | Increased air range | +25% base cost | |
Algorithmic enhancement | Halves probe team failure | +25% base cost |