Reactors power units in the field and are one of the principal factors in how expensive they are to field and maintain. A unit's reactor determines its power, the amount of damage the unit can absorb in combat before it is eliminated. A unit can absorb 10 points of damage for each power level of reactor. More advanced reactor technology also tends to make complex units cheaper to build.
Reactor variants[ | ]
Type | Power rating | Health | Unit cost divisor | Prerequisite |
---|---|---|---|---|
1 | 10 | |||
2 | 20 | |||
3 | 30 | |||
4 | 40 |