Equipment determines your non-combat units' functionality.
List of equipment[ | ]
Name | Prerequisite | Effect | Cost modifier |
---|---|---|---|
Colony module | Enables building new bases | 10 | |
Terraforming unit | Enables terraforming | 6 | |
Troop transport | Allows for transporting troops | 4 | |
Supply transport | Allows for harvesting resources outside a base's range | 8 | |
Probe team | Enables probing operations | 4 |