Citizens are the men and women working for the success of your faction. Represented by "persons" at each of your bases ("person" represents about 1,000 colonists), most of your citizens will be grey workers, capable of producing standard resources from squares surrounding the city.
Talents[ | ]
Good social conditions in your colony may cause some Workers to become green Talents. If there are no drones and more than 50% of your workers are talents, the base enters a Golden Age (increased production output and accelerated growth). The Age ends as soon as conditions fall below the 50% Talent/No Drones threshold.
Specialists[ | ]
You may elevate some citizens to become Specialists (Doctors, Technicians, Librarians, etc). Once assigned to a specialty, they are taken off the world map and do not work resources, but provide situational bonuses:
Name | Image | Prerequisite | Obsolete | Economy Bonus | Psych Bonus | Research Bonus |
---|---|---|---|---|---|---|
Drone | Standard productivity, may cause drone riots if more than talents | |||||
Worker | Standard productivity | |||||
Talent | Standard productivity, may trigger a Golden Age in a base with no drones and if >50% workers are talents. | |||||
Technician | Fusion Power | +3 | ||||
Engineer | Fusion Power | +3 | +2 | |||
Doctor | Centauri Meditation | +2 | ||||
Empath | Centauri Meditation | Secrets of Alpha Centauri | +2 | +2 | ||
Librarian | Planetary Networks | Mind/Machine Interface | +3 | |||
Thinker | Mind/Machine Interface | Secrets of Alpha Centauri | +1 | +3 | ||
Transcend | Secrets of Alpha Centauri | +2 | +2 | +4 |