Factions are selected by you to lead towards a glorious victory on the planet. Or ignoble extinction, depending on the circumstances.
Human factions[ | ]
The human factions of Planet are not divided by race, language or place of ancestral origin. Instead, each faction is guided by the vision of its leader. These visions, in turn, give each faction a unique set of advantages and disadvantages. By comparing the strengths of your faction to the parameters of a customized planet, you can either give yourself an edge against the other factions, or set yourself a unique challenge to overcome.
Human factions enjoy the full Alpha Centauri experience with full diplomacy, including the Planetary Council and all Victory options.
Name | Starting technology | Social engineering | Faction modifiers | Base bonuses | Unit bonuses | ||
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Modifiers | Banned choices | Other | |||||
Information Networks Planetary Networks |
Power (values) |
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Social Psych | Knowledge (values) |
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Information Networks Applied Physics |
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Fundamentalist (politics) | No Cybernetic penalty (future society) |
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Industrial Base | Green (economics) |
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Centauri Ecology Social Psych |
Wealth (values) |
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Centauri Ecology |
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Free Market (economics) |
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Doctrine: Loyalty | Democratic (politics) |
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Industrial Base | Planned (economics) |
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Biogenetics |
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Police State (politics) |
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Doctrine: Mobility Doctrine: Flexibility |
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Doctrine: Mobility | Wealth (values) |
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Information Networks |
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Name | Starting technology | Social engineering modifiers | Faction bonuses | Base bonuses | Unit bonuses |
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Information Networks Planetary Networks |
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Social Psych |
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Information Networks Applied Physics |
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Industrial Base |
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Centauri Ecology Social Psych |
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*Free brood pit with discovery of Centauri Genetics |
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Centauri Ecology |
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Doctrine: Loyalty |
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Industrial Base |
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Biogenetics |
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Doctrine: Mobility Doctrine: Flexibility |
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Doctrine: Mobility |
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Information Networks |
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Progenitor factions[ | ]
The Progenitors are a highly advanced race of starfaring creatures, whose technological sophistication is evident in the artifacts and monoliths they left behind on Planet. Research into these structures, or direct contact with the Progenitors should they return, can yield new technologies, weapons, and base facilities.
In recent millenia, the Progenitors have split into two warring camps: the Manifold Caretakers and the Manifold Usurpers. These factions conflict over the uses of the Manifolds, which include Planet. The Caretakers wish to leave the Manifolds in their original, pristine state, while the Usurpers wish to initiate and control an Ascent to Transcendence. If either faction is successful in their quest, it most likely means an end to humanity's presence on Planet.
Progenitors cannot join the Planetary Council and need to be exterminated if a human faction pursues the Diplomatic victory.
Name | Starting technology | Social engineering modifiers | Faction bonuses | Base bonuses | Unit bonuses |
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Progenitor Psych Centauri Ecology Field Modulation Information Networks Biogenetics |
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Progenitor Psych, Centauri Ecology, Field Modulation, Applied Physics, Biogenetics |
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Other[ | ]
Name | Starting technology | Social engineering modifiers | Faction bonuses | Base bonuses | Unit bonuses |
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Singularity Mechanics |
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Behind the scenes[ | ]
Some of the factions had early names and logos. These are broken below:
Name | Color | Early Name | Early Insignia |
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Gaia's Stepdaughters | GAIAN GREEN | Gaian | |
Human Hive | LABYRINTH BLUE | Labyrinth | |
University of Planet | ARCHON WHITE | Archon | |
Morgan Industries | MORGAN YELLOW | Morgan | |
Spartan Federation | SPARTAN BLACK | Spartan | |
The Lord's Believers | CONCLAVIST ORANGE | Conclavist | |
Peacekeeping Forces | KEEPER PURPLE | Keeper |